#ifndef CSTAGESELECT_H

#define CSTAGESELECT_H

#include "CScene.h"

class CStageSelect : public CScene
{
public :
						CStageSelect(void);
						CStageSelect(int* _pStageNumber, int* _pStageState);
						~CStageSelect(void);

			void		put(void);
			void		setKeyBoardState(int const _nState,int const _nKey);
			void		setMouseState(int const _nState, int const _nX, int const _nY);

			int			run(void);

private :
	int*		m_pStageNumber;

	int*		m_pStageState;

			void		mouseStageSelectCheck(void);

			int			buttonHitCheck(void);
};

#endif